This is a paper about Casual Game Concept

This is a paper on Casual Game Concept. Demonstrate your ability to apply ideas from the course readings and lectures in your paper. The paper should be with a minimum of 750 words (approximately 3-4 Pages)

This is a paper about Casual Game Concept

(Here’s a copy-paste on the module dealing with this paper): Respond to all parts of the prompt.

Demonstrate your ability to apply ideas from the course readings and lectures in your paper. The paper should be  with a minimum of 750 words (approximately 3-4 Pages)

Adhere to academic writing standards: A common 12 point font such as Calibri or Times New Roman, proper spelling, grammar, and punctuation. Facts and sources are appropriately cite using APA, MLA, or any other citation format

Objectives
Firstly, to practice developing a casual game based on an existing non-casual popular game.

Secondly, to practice developing a game pitch with media elements.

Instructions

In this module, we have explored the evolution of casual games and some of their distinguishing features.
Underberg-Goode notes that “by casual games, in general, most people mean games with shorter playing times, greater accessibility, and high replayability” (Chapter 9, section 2). For this paper, you will reimagine a popular game (preferably one with a long playthrough) as a casual game for a smartphone, tablet, also web browser. I want you to pitch an idea for a casual game based on an existing (not casual) game that includes the following:

Also, briefly describe the original game.

Finally, explain clearly how it could be re imagine (in whole or in part) as a casual game, referring to design ideas glean from the chapter.

Submit your response as a game pitch

Example
The Fire Emblem series has many lengthy 40+ hour strategy games across a few consoles. Recently, Fire Emblem Heroes was release as a mobile game. Heroes is a casual variant of the traditional Fire Emblem games, with simplified mechanics that can be played in short bursts, positive feedback (or “juiciness”), and good usability (it can be played without previous knowledge of the franchise or video game conventions).

This article goes over a few differences with Fire Emblem Heroes if you are interested in learning more:
https://www.theverge.com/2017/2/1/14451628/nintendo-fire-emblem-heroes-game-guide-mobile-ios-free

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