There are multiple ways to use technology to help develop a healthy lifestyle. For children, it might be in the form of incorporating games into the existing physical education curricula. Adults might use tools such as their FitBits (now there’s even a children’s version), diet apps, or Plant Nanny to monitor hydration, and families might play Zombies, Run! or Pokémon Go.
What are the potential benefits of using these kinds of technology?
What are the drawbacks of using this technology? What are the ways to mitigate those drawbacks?
The post Healthy lifestyle first appeared on COMPLIANT PAPERS.